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The Demon Lord's Lover (v0.16.52)(ayumu98)

The Demon Lord's Lover by ayumu98

Sinopsis :


The Demon Lord's Lover adalah game roguelite rpg dengan elemen dating sim. Disini kamu bisa menjelajahi demon lord's dungeon, melawan musuh dengan turn based combat, dan menemui banyak karakter - karakter menarik.


Bisakah kamu menaklukan Demon Lord's Dungeon?



Detail :


Developer : ayumu98 Patreon Itch.io


Sensor : Tidak 😋


Versi : 0.16.52


Status : Ongoing


OS : Windows bisa, Android bisa


Bahasa : Inggris


Genre : 2D Game, 2DCG, Adventure, Animated, Dating Sim, Fantasy, Humor, Male Protagonist, RPG, Strategy, Turn Based Combat


Game Engine : Unity


Cara Main :


PC = Ekstrak dulu Filenya.


Changelog :

Spoiler

v0.16.52

* New WIP OST

* New sound effects

* New CGs: Viola stretching, Viola stretching you, Viola missionary, Kira oral, Kira breasts, Kira breasts 2

* New/updated character classes and signature items: Kendoka V2 + Shinai, Occultist V2 + Rosary, Gardener V2 + Watering Can, Baseball Club Member + Bat, Bathhouse Regular + Towel, Nature Photographer + Camera

* New moves: Arc Attack, Arc Shot, Dash, Dive, Diving Lunge, Force Strike, Microadjustment, Power Attack, Power Lunge, Power Shot, Power Spin, Quick Spin, Skewer

* New tomes: Destruction Beam, Entangling Vines, Explosion V2, Fire Cone, Fire Nova, Fire Strike, Ice Floor, Ice Strike, Poison Ivy, Propagate, Redirect Fire, Reeds, Thunderbolt, Tidal Step, Trees, Wall Burst, Wave Crash

* New potions: Potion of Steam, Potion of Poison Gas

* New scrolls: Scroll of Skill, Scroll of Repeat

* New feats: Big Flames, Brace, Carom, Conductor, Figure Skater, Flame Dash, Heat Mirage, Homing Projectiles, Jet Nozzle, Knight's Formation, Long Distance Runner, Move During Lag, Phasing Cone, Precision, Reload on Move, Rush Out, Shower Nozzle, Slip In, Sprinter, Wide Blast

* New armors: Gi, Raincoat, Dragonscale

* New weapon enchantments: Fire, Ice, Lightning, Phasing, Piercing, Speed, Weight, Avarice

* New armor enchantments: Lightning

* New quests: Bandit Quest V2 (I meant to release this in 0.15 but I forgot to flip the feature flag)

* New rooms: Scroll of Skill vaults

* New monsters: Skeleton Swordsman, Fallen Archer, Fallen Druid, Fallen Gunner, Fallen Berserker, Kobold Assassin, Wasp Hive, Wasp

* New objects: Puddles, Ice Shards

* Dojo teaches both feats and moves

* Monsters, feats, moves, and tomes have rarities

* Customizable companion AI routines (1st pass) and abilities

* "Smart" monster AI (incl. humans) considers backstab damage, knockback over spikes, etc.

* Monsters follow up/down staircases

* Equipping feats takes a turn

* Ice blocks leave behind puddles

* Plant monsters and objects grow when drenched

* Gain sliding status on ice floors

* Projectiles collide

* Electric attacks extend to connected tiles with water/metal on them

* Option to get lent items back (e.g. from Paila, Kira)

* Item prices are randomized per session

* Replace "Have join" option with "Quests together"

* Force going back with Miran and Viola on their respective quests

* Rebalanced moves/tomes

* Hammer has 1 startup (vs 1 lag)

* Guns start loaded

* Guns reload on rest. Guns don't grant Reload (move)

* Some statuses (e.g. knockdown, immobilized, sleeping, frozen) cancel startup

* Merged Immobilized and Stunned statuses

* Gas obstacles displace gas upon being placed/pushed

* Frozen monsters are immune to most moves

* Some Fallen monsters and Skeletons have Power Attack, Power Lunge, Power Shot, etc.

* Plant monsters have 1 knockback resist

* Poison resets consecutive rest counter

* Tuned evening/night lighting

* Grent's shop resets in morning only

* Monsters flash white on teleport

* Fill in non-room areas which are only reachable w/ diagonal moves

* Mouse controls: left click tile to move/attack (similar to Pixel Dungeon), left click self to rest/do context action, right click to examine

* Gamepad controls V2: left stick to aim + A to move/attack, D-pad to just move, RB opens radial hotkey menu

* Standardize stat strings (e.g. "10 damage, 5 range, knocks down", "next level: +2 damage") w/ intention to reduce bugs related to stats/descs going out of sync

* "You are frozen! (x turns remaining)" logs

* "(x ammo|charges remaining)" logs

* Scrolling credits page

* Import/export saves


v0.15.11

* Xena/Kira arc: 9 scenes, 1 quest, 3 CGs

* 5 CGs illustrating old scenes (MC/Nanako posters, MC/Torne giving each other a lift, Pila removing the cursed pants)

* Bandit quest V2: 1 scene w/ 3 new characters

* New encounters: loot room surrounded w/ trees and potion of incineration in another room, loot room surrounded by lava w/ potion of levitation or potion of fire immunity in another room, loot room surrounded by deep water w/ potion of levitation in another room, key room where poison gas is released upon taking the key, key room w/ poison gas w/ potion of antidote in another room

* Underwater status rework: abovewater monsters and underwater monsters can't see each other (unless x-ray vision). Moving into an invisible underwater monster (e.g. when you are levitating) displaces the monster onto another deep water tile instead of swapping).

* Lava becomes Cooled Lava (instead of Stone Floor) when cooled

* Android build (plz post feedback in the discord)

* CG gallery

* Unlockable CGs and scenes (w/ "unlock all" option)

* Show/Hide portraits and CGs option (for playing in public)

* "Look" targeting monster shows detailed information about feats/moves/items/etc.

* Bulk give items / take items menus in companion menu

* Moves/items/feats/equip buttons on desktop UI

* Show spinner during level generation / save / load

* New evening / night appearance (basic lighting system)

* Quest companion desc is a single line (e.g. "Companions: Nanako and up to 2 other companions")

* Colored mood logs blue, save/load logs green

* Re-implemented spatial audio system (smoother volume falloff by distance)

* CRT Monitor and CRT TV shaders

* NSFW/Footstep sounds run through retro filter (8kHz/8bit)

* "You see a wall.\nYou see a wall." is summarized as "You see a wall. (2x)"

* New font lineup

* Upgraded to Unity 6.3

* Default to DX11 (DX12 doesn't work on old cards)

* Localization system done (I don't think it's a great time to translate the game bc the script is in an unstable state, but if you are insistent on doing so, ping me on Discord and I can show you how to do it.)

* Chii's lore questions appear above "Quests" in her chat menu

* Paila's "Did the herb work?" and "Help in clothing shop" events cannot be seen on the same day

* Kino and Earnest appear on floor 10 in chapter 2 even if they appeared on floor 4 for Viola's event

* Companions are visible to each other (prevents unnatural swapping loops)

* Portraits and CGs are loaded/unloaded dynamically (saves ~1 GB ram)

* Music is streamed (saves (~0.5 GB ram)

* Improved pathfinding, gas diffusion, and fov calculation performance via caching

* Cache obstacle, gas obstacle, light obstacle, deep water, etc. checks for pathfinding

* Improved performance w/ lots of stackable items (e.g. lots of scrolls of enchantment)

* Fixed companion/monster AI thinking that multi-hit attacks hit once (which leads to them never getting used)

* Fixed bridge sprite selection

* Fixed Nanako/Bell pub conversation not appearing at night

* Fixed being able to bring Miran/Viola on the Rescue Cat quest

* Fixed exclamation mark showing / not showing at the wrong times

* Fixed click to Look

* Fixed misc typos


v0.14.17

* New quests: Find the missing cat with Nanako and Bell

* New scenes: Nanako discusses what to do if Seri doesn't step down, Nanako discusses why she didn't team up with you sooner, Nanako discusses whether Seri is still dangerous after she is uncursed, Seri discusses the books in the demon lord's room, Seri discusses the town's governance, You cook w/ Pila, Xena discusses her father, Xena discusses her sister

* New feats: Heal Boost

* New Items: Tome of Heal Area, Tome of Potion Blast, Tome of Drain Life

* New rooms: Bear key room

* In feat menu, show which feats are equipped

* In hotkey menu, show which actions are hotkeyed to what key

* Add mouse scroll speed setting (for log); set default to 3x

* Have Pila/Paila introduce themselves together if you talk to them at night w/o having talked to both of them in the morning/evening.

* If you haven't talked to Paila in the morning/evening, the content ("As a child, I often dreamed of seeing the world.") is moved to the first spend the night scene.

* If you remove Bell from the party in the dungeon, you can have her rejoin

* Fix bug where rooms which should have one entrance sometimes have more than one entrance (e.g. treasures rooms)

* Fix bug where game errors when you set a gamepad binding while another gamepad binding is unset

* Fix bug where it's not possible to remap the "cancel" key/button

* Fix bug where game errors when you open "learn feat menu" when there are no feats to learn

* Fix bug where 1st rest heals as if it's the 2nd non-interrupted rest (2 HP instead of 1 HP)

* Fix bug where in new game plus, if an item was equipped in the old save, it shows "equipped" in the item menu despite it not being equipped to the new save's character

* Fix bug where saves are ordered by datetime string instead of datetime


Link Download :


Windows/Linux (111 MB)



Android (124 MB)



NOTE:


Jika hasil download APK kalian berformat "apk.zip", tinggal "Rename", hapus ".zip" nya. Masalah kalian selesai.


Screenshoot Game :



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