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Fantasy Manager (v0.9.5.4)(Horologist)

Fantasy Manager by Horologist

Sinopsis :


Fantasy Manager adalah game Sim Manajemen dimana kamu menjalankan bisnis, merekruit berbagai macam karakter, dan membangun kerajaanmu melalui daya tarik, koin, dan keputusan - keputusan penting. Modnya juga banyak, jadi kamu bisa menambahkan karakter, event, item buatanmu sendiri.



Detail :


Developer : Horologist Itch.io


Sensor : Tidak 😋


Versi : 0.9.5.4


Status : Ongoing


OS : Windows only


Bahasa : Inggris


Genre : 2DCG, AICG, Fantasy, Female Protagonist, Les*ian, Male Protagonist, Management, Monster, Monster Girl, Multiple Protagonist, RPG, Simulation


Game Engine : Ren'Py


Cara Main :


PC = Ekstrak dulu Filenya.

Android = Ekstrak dulu baru Instal Aplikasinya.


Changelog :

Spoiler

Spoiler

Update 0.9.5.4

--- Fixed a bug where Take a walk would not accurately filter available interactions, filtered only sfw interactions for the function

--- Fixed potion detection from manage workers menu (it used to require a visit to storage/shops/buying to detect them)

--- Added an option to toggle off, on, or reset the screen tutorials, a new game no longer reset those tutorials

--- Interactions now depend on the Manager, and you can only do 2 + Manager level per day

--- Fixed test items

--- Fixed some events not awarding money

--- Fixed double skill thresholds for events

--- Fixed image display in events when modded images are above 1920x1080

--- Added a function to add daily stories to buildings and merge them in the main building, thanks Luca for part of the code

--- Removed Arena and Academy from green buildings

--- Fixed manage perks not being applied to workers in some instances

--- Made Building events and daily stories a bit harder to account for the power creep of additional traits / perks

--- Rebalance: Money will scale slower, and the free drinks offered to "failed" patrons will be a bit cheaper

--- Failure is now equal to Roll - Effective skill (So highly skilled workers will pay less, or 0 when they fail)

--- Rebalance: Building level will affect gains & losses to a greater extent

--- Added a folder with documents to help modding, and templates to create your own

--- Rebalance: Energy costs are higher to limit the stories a worker can do per day per level

--- Rebalance: Daily stories limited to 1 + Building Level or Reputation/200

--- Split Mediocre result consequences to be more difficult

--- Added Synergy professions, they modify other professions in the building

--- Added Essential and bonus professions, they apply an bonus or penalties to the building's daily earnings

--- Modding support for events targetting only one profession, or a list of workers

--- Modding support for events targetting only buildings with workers with a skill > X

--- Modding support for events removing traits

--- Modding support for daily stories adding/removing traits with a chance

--- Modding support added for multiple choice event (with multiple images as a result)

--- Equipable items now stack

--- Small story added to the academy

--- A Personal Training system through interactions has been added

Unlock through the Academy story, or skip the story buying an item

--- Added a toggle for Auto-rest with customizable thresholds, it now also works for HP

--- Added an option to set your own default behavior for Auto-stock, Auto-equip & Auto-rest

--- Improvements made to performance through handling cache and reduced internal logging

--- Fixed saving & loading with different steps of the academy and arena

--- Added Modding support for rest and academy stories

--- Reviewed texts and added some variety to events

--- Changed recruited workers desired comfort to 4

--- Changed base recruitment comfort assigned to 4 / 3 depending on choices in recruitment

--- Comfort -1 added to daily energy regeneration

--- Comfort bonus is doubled when resting

--- Trait earnings impact has been mitigated

--- Change in calculation order, energy regen will happen after the daily report, so players can properly anticipate their workers remaining energy

--- Only Friendship Interactions will appear in Take a walk, this will work as a re-balance for the friendship branch and helps with issues where people were romancing characters they did not want to be attracted to.

--- Removed the libido bonus from the skill calculation in worker details

--- Added daily stories to all professions, some of which remove libido and have a "spicier" narrative

--- Extended Yvara Story


Update 0.9.5.3

-> F95 specific - I removed the Devkit because people were downloading malware from a Vikingfile pop up and asking me about it.

Please find the devkit both in Itch.io and Github if you want to see its contents and the script functionalities.


--- Reviewed Interactions UI and clarified Interaction categories & progress

--- Decreased interaction count requisite to progress to 1 (from 3)

--- Reviewed Worker details UI

--- Increased the font of Daily Report details by 6 points

--- Increased the Daily report font by 2 points

--- Increased the font for many elements in Worker details

--- Reviewed Storage & Shop UI (Multiple changes)

--- Moved Storage button to Tavern

--- New panels with info upon first landing on a screen (can be turned off)

--- Added thousand separator format to Money

--- Removed the Aa button, instead, some smaller fonts have been increased in size

--- Reviewed all events text & writing (WIP)

--- Reviewed some of the recruitment events

--- Reviewed trait attributions

--- Improved governor's main quest "revenge" cutscene and mechanic

--- Added new filters for events based on workers, traits, and player gender

--- Added new story filter using traits prerequisites

--- Traits will no longer generate tips, they will help or hinder workers on certain tasks ¡lookout for the messages!

--- Added trait-specific interactions

--- Balanced Violet's special interaction

--- Added a penalty to non-sex skills with max libido

--- Events, and recruitment events show character specific images

--- Improved the main quest flow, and balanced events frequence

--- Reworked Rebelliousness-related traits

--- Fixed a bug where a trait would apply itself multiple times

--- Fixed a bug where negative money could be solved with an interaction

--- Removed some event recruitment options that stated using a skill when no skills were available

--- Added an option to scroll in worker details skills for future proofing (in case people add skills)

--- Added a viewport to scroll within report details, to fit descriptions, rolls, and loot in one smaller screen

--- Added images for some items

--- Reviewed the balance for some gift items, and added a couple others

--- Added some items and reviewed prices including Wakeful Powder

--- Added more content to the VN style side-adventure with Yvara

--- Added 3 workers: Moss (Male monster worker for capture), Holly (Female Unique + Template) & Aelis (Unique)

Aelis was done by a Discord community member, but the style is so similar I included it in the release with their permission. (Thank you!)

Worker files are kept separate in case any users want to "opt out" just search for Aelis and delete (but do give it a go! she looks great).


Link Download :


Windows/Linux (667 MB)



NOTE:


Jika hasil download APK kalian berformat "apk.zip", tinggal "Rename", hapus ".zip" nya.

Masalah kalian selesai.


Screenshoot Game :



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TERIMA KASIH!

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